Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Fon Revedhort
Monks of War DarkSide.
49
|
Posted - 2011.12.05 11:51:00 -
[1] - Quote
Quote:Most of us wouldn't expect that much of intelligence from a Falcon.
I *** LOLed 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Fon Revedhort
Monks of War DarkSide.
51
|
Posted - 2011.12.05 12:55:00 -
[2] - Quote
Yeah, have just got to the end. Good stuff actually. Keep it up.
You definitely can never expect to voice all new and unique things for each and every man listening to you, so don't take it way too serious :)
I know some might have had a feeling of the stuff you guys were talking about, but I guess not all of them could summarize it even for themselves. I mean, there are certain things I for one tend to perform mostly intuitively without paying much attention to why they worked out for me or why they didn't. You kind of address some these things. Getting it sorted out in one's head surely helps 
As said, awesome remark on the Falcon. I still can't stop giggling.
Quote:Most of us wouldn't expect that much of intelligence from a Falcon. So true. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Fon Revedhort
Monks of War DarkSide.
94
|
Posted - 2012.01.07 14:39:00 -
[3] - Quote
Willl Adama wrote: One thing I noticed though is that you're always very quick to agree on everything or assure each other that what you just said is right. I wouldn't mind if you got into discussion with each a bit more often, since there are alot of questions that don't have definite answers and you might have different perspectives on them.
Right. But then again, it's crucial not to make it the other way round with too much disputes going on live, which is always a nightmare for the 3rd parties :)
D/Ling volume 3, I'm sure it's worth listening instead of my regular music or podcasts on politics. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Fon Revedhort
Monks of War DarkSide.
95
|
Posted - 2012.01.18 02:43:00 -
[4] - Quote
Hayley Enaka wrote: Forgive me if this has been covered in Ep 3 or 4, but when you were talking about finding fights in episode two, I don't believe there was any talking about determining if a ship or gang is "engagable". When I was starting out, this was something I had a fair bit of difficulty with, that is, does my "x" beat the enemies "y"
'Engagable' has nothing to do with 'beats'. Do you really believe all the moviemakers start their fights being sure they'll win?  2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Fon Revedhort
Monks of War DarkSide.
106
|
Posted - 2012.01.19 05:14:00 -
[5] - Quote
One more note regarding falloff: it's actually 6% DPS at optimal + 2xfalloff, not 0. It's possible to get some hits even at 3x falloff. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Fon Revedhort
Monks of War DarkSide.
123
|
Posted - 2012.02.07 13:21:00 -
[6] - Quote
Kovorix wrote:Drakes also may not specifically plug EM damage, but given their generally high resists the difference between kinetic and EM will be less than the 25% damage bonus you get for kinetic. That's a mistake. No matter how high the resist is, the percentage difference is still the same.
Say, base EM resist is 0%, base kinetic 40% (for the sake of simplicity). In this case kinetic missiles deal (100-40)*1.25 % of their base damage while EM ones deal full 100, so it's 75/100 ratio. Let's assume he plugs in 2 invuls and his resists go up more or less this way: 50% EM, 70% kinetic. The damage output is now (100-70)*1.25 for kinetic and (100-50) for EM. The ratio is 37.5/50 - still the same.
Even in case you're doing like 0.1 damage per missile (due to sig/speed ratio or whatever) loading more suitable damage type will always give you the same percentage difference. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Fon Revedhort
Monks of War DarkSide.
480
|
Posted - 2012.02.15 05:05:00 -
[7] - Quote
Dunno, I actually enjoyed episode 6, as my biggest complain is that Garmon sounded just plain quietly. I would have enjoyed it more if you asked him to speak up or just fixed it with editing (which is kinda tedious). Having all the talkers set their volume at more or less level benefits listeners quite a lot, I'd say.
Also, lol @ adrestia stats. Sounds like a blast. 40k scram? lol \o/ |

Fon Revedhort
Monks of War DarkSide.
504
|
Posted - 2012.02.17 04:11:00 -
[8] - Quote
Rasz Lin wrote:Fon Revedhort wrote:Kovorix wrote:Drakes also may not specifically plug EM damage, but given their generally high resists the difference between kinetic and EM will be less than the 25% damage bonus you get for kinetic. That's a mistake. No matter how high the resist is, the percentage difference is still the same. Say, base EM resist is 0%, base kinetic 40% (for the sake of simplicity). In this case kinetic missiles deal (100-40)*1.25 % of their base damage while EM ones deal full 100, so it's 75/100 ratio. Let's assume he plugs in 2 invuls and his resists go up more or less this way: 50% EM, 70% kinetic. The damage output is now (100-70)*1.25 for kinetic and (100-50) for EM. The ratio is 37.5/50 - still the same. Even in case you're doing like 0.1 damage per missile (due to sig/speed ratio or whatever) loading more suitable damage type will always give you the same percentage difference. learn2math mister Fon Revedhort for CSM 7 you cant apply drake kinetic bonus AFTER enemy resists, so >(100-70)*1.25 for kinetic and (100-50) for EM. The ratio is 37.5/50 its more like 100*1.25-70 for kinetic and (100-50) for EM. The ratio is 55/50 but also learn2drake mister Fon Revedhort for CSM 7 drake with 2 invulns is 66 EM 80 Kin so the equation comes out to 100*1.25-80 for kinetic and (100-66) for EM. The ratio is 45/34 35dps difference on T2 fitted drake, thats more than a difference between shooting T1 and faction ammo You can't subtract 70% (!) from 125 either, that's bullshit. That's like subracting energy from mass. By your logic, at 100% resist you're still doing damage (25 of it) 
LOL
Instead, you should multiply damage by (100-resist)/100 coeficient.
Also, you should be comparing EM/kinetic damage application before and after invuls are fitted. And exact numbers are totally irrelevant. Fon Revedhort for CSM 7 |

Fon Revedhort
Monks of War DarkSide.
585
|
Posted - 2012.02.29 17:57:00 -
[9] - Quote
Nah, don't add any music.
I think some of you guys are missing the fact that English isn't a native language for quite a lot of listeners and hence it already takes them some effort to follow the conversation for the whole podcast.
On the other hand, it's damn easy to play the music you like with another player, if you so please. Moreover, it's possible to adjust volume this way - something you inevitably miss if it's done by the author  Fon Revedhort for CSM 7 |

Fon Revedhort
Monks of War DarkSide.
636
|
Posted - 2012.03.09 17:09:00 -
[10] - Quote
Duncan Tanner wrote: I don't think it's very viable without links but using links allows for more flexibility in making unusual setups that still work (i.e. dual rep thorax, shield boosting moa, etc).
Seconding this. Links allow you to give up some tank to gain something in other areas - like range, speed or general flexibility.
That's especially handy for active setups, which fully utilize all the links. Fon Revedhort for CSM 7 |

Fon Revedhort
Monks of War DarkSide.
694
|
Posted - 2012.05.20 03:22:00 -
[11] - Quote
Tbh, I dont quite get your joy of introduction of new destroyers, as I believe those will still do the same stuff as their counterparts, just in a slightly different way. Instead I'd rather see getting more player control over ships in general rather than fitting them in a pre-defined way. 14 |

Fon Revedhort
Monks of War DarkSide.
727
|
Posted - 2012.07.31 11:53:00 -
[12] - Quote
Daneel Trevize wrote:Actually 3xnavy 400s in a T2 medium injector is better under neuts than 1x800. There are similar rare cases to use the greater numbers of weaker charges per reload.
ASBs are OP. Maybe CCP will tone them down and also give armour something better than they've had until now (excluding the terrible RAH). Or maybe they just keep adding new unbalanced things so we forget about the last even-worse-than-before issues like Tier3s, ECM, Tengus/Machs/etc, etc. After blasters/null buffs - and thus Vindi buff as well - there are no issues with Mach whatsoever. I'd say these 2 ships are equally good for PvP and saying one is the issue and the other one is OK makes very little sense. But even before that, Mach - as a pirate BS, ffs - was not even close in its OP-factor to tech3 stuff, which hit TQ in severely pre-boosted mode.
As for ASBs, it should be pretty obvious that the very necessity of having something restricted to just one per ship indicates there are huge issues: it's hardly a coincidence that DC is used at pretty much everything and another module of that sort, MWD has M standing for mandatory. The latter one is still pretty balanced by its stats and its use, which you literally can't balance out unproportional speed anyway. The EHP/tank things have always been a whole another issue, no one ever limited either of them and doing that now - instead of just tweaking the mod itself - is plain wrong. Even a single ASB in its current form greatly degenerates PvP. 14 |
|
|